TV networks including ESPN are bracing for a drop in advertising revenue for football games in the coming season, which could drag down sales growth for sports broadcasts overall, advertising and television executives say.
AT&T is getting ready to launch a new video platform that will underpin its DirecTV Now service and eventually support all of its consumer video services.
The dominant position in movie and TV show rental and sales once enjoyed by Apple’s iTunes store has eroded steadily over the last five years, with U.S. market share falling from over 50% in 2012 to between 20% and 35% today.
So dominant are the top three SVOD services, according to the analyst’s OTT Video Market Tracker, that just a paltry 6% of US broadband households subscribe to an offering other than one of the top three.
YouTube TV, Google’s new virtual MVPD service, is set to expand to 10 markets in the next couple of weeks, YouTube CEO Susan Wojcicki announced in this blog post summing up the company’s activities around VidCon.
Facebook Live dominates the space slightly with 45% market share, followed by YouTube Live with 44%, according to data from Magid Advisors.
Interesting sports/media/internet news: Starting this summer, one of the country’s biggest cable programmers will let people stream one of the world’s most popular sports — without paying for cable.
Warner Bros., Disney and Fox point to a declaration from VidAngel general counsel David Quinto where he describes how VidAngel purchases a motion picture from a service like Amazon Video before the film is tagged and a copy is then saved to a cloud storage location.
France Televisions and Italy’s RAI have joined forces to co-produce a wide range of high-end English-language content for global distribution – including TV dramas, documentaries, animation series and entertainment formats – in a strategic pact meant to counter the growing force of U.S. streaming services in Europe.
Even as the hype over the technology has outrun its actual adoption, the video gaming industry has continued to pour money and resources into embracing virtual reality, cementing its development and advancement.