The eSporting world has seen a rapid rise in the last few years, taking in $612 million in revenue in 2015 alone as more and more people become spectators of—and take part in—competitive gaming. Streaming audience numbers have been estimated to have hit 100 million in 2015, making it more popular than many professional sports leagues. That audience is expected to grow to 300 million worldwide by 2017, according to Activision.
Source: Activision Wants To Become “ESPN Of Esports” With Major League Gaming Acquisition