User-Generated Content Represents 39% of Time Spent With Media: Study

User-created content accounts for 39% of media hours consumed by Americans weekly vs. 61% for traditional media, a Consumer Technology Association study found. Specifically, among all Americans 13 and older, “watching traditional TV content” had 18% share of weekly time spent with media, compared with 16% for UGC videos. Source: User-Generated Content Represents 39% of Read More …

Global Consumers Frustrated By Streaming Platforms’ Content, Price, Navigation

Some 60% of global users think the content they pay for is not “relevant” to them. Over one-third believe streaming platforms are becoming too pricey. As a result, 33% will “somewhat” or “greatly” decrease spend on media and entertainment across subscriptions and one-time purchases in the next 12 months. Source: Television News Daily: Global Consumers Read More …

With Tentpoles Bound To Surge The 2022 Box Office, The Great Day & Date Experiment Goes Out Like A Dud In 2021

In the wake of global box office roaring back with Sony/Marvel’s Spider-Man: No Way Home, studios executives would be financially foolish to put this year’s rich slate of event movies theatrical day-and-date on their streaming services. But as older adults remain slow to return to cinemas during the pandemic, the question becomes whether more of these types of movies, Read More …

YouTube’s Innovative Content ID is No Substitute For Humankind’s Greatest Gift 

YouTube has made massive strides towards solving millions of copyright claims that plague its platform. The automated Content ID system is by no means perfect but does provide a way for rightsholders and alleged infringers to amicably settle their differences. What it doesn’t have is the human ability to spot opportunities for cooperation and innovation. Read More …